The Bargainers handbook was very useful, but it was a bit sparse in
totems. In this section you can find more items for your use.
Details about the pacts used in the creation of these items are left to
the Guide’s discretion.
New spells are also listed below.
This totem is a useful little gizmo, commonly created in a PDA or
hand-held computer. It requires a clear surface or computer screen
to function.
At the Bargainer’s request (verbal or keyboard) the Mapper can pull
up a map of the city he is in. It can be street, zones, power, sewers,
just about anything that has been published somewhere. (it can’t
create maps like “all people named Bill in New York”…).
The bargainer can also use this device to call up building plans, including
security designs (not passwords, just locations of cameras, sensors and
things of that nature) The delta must point the Mapper totem at the
building in question and be within thirty feet of it. The plans take
two to three minutes per floor to be completed.
Building plans can be saved and pulled back up later, with Mappers able to hold several hundred maps in their memories.
The mapper cannot produce plans of a building that sits in a Nullification
field or is shielded against magic. (sorry..no New Alcatraz or White
House maps)
This totem gives the bargainer a more direct way to influence her
enemies, rather then the implied threats of wind gusts or voices.
If brandished the Bargainer can cause a wave of fear to fly forward (it
looks like a heat wave distortion, except it feels cold to the touch).
The wave has a range of sixty feet, but cannot go through things.
(walls, cars, force fields…).
Anyone caught by it must make a Difficult (15) Bravery roll.
If any of the poor victims rolls disasterously then they must make an Easy
(5) Bravery roll EVERY time they are near that Bargainer for one month
per 1 they rolled.
The Fear wave does not affect emotionless beings (robots, Deaders)
nor does it affect Angels or Demons. Alphas can be affected however.
The Bargainer can also use this totem to cause a smaller fear wave, one that unnerves a person. She gets a bonus of +5 to Persuasion: Intimidation and Persuasion: Interrogation rolls. Again, this wave will not affect Angels, Demons or Alphas.
Area of Effect: One item
Duration: 2 minutes
When this spell is cast on an item then it cannot be found by non-magical
searches. Even if it's sitting in plain sight, the searcher simply
looks around it. This causes the Search skill to automatically fail
as far as that item is concerned.
Besides foiling searches this spell can also be used to trap or hinder
other actions (casting Overlook on a doorknob or a computer keyboard
tends to be rather effective). Also note that physical searches,
tracking by scent and any other non-visual search still fail against this
spell. They will lead to the the place where the item "should" be...but
as near as they can tell there's nothing there.
Overlook cannot be cast on anything larger two cubic feet. (2'
x 2' x 2')
This spell is too weak to affect search spells or totems specifically looking for the item. The Watcher delta is also unaffected by this spell.
The item must be within twenty feet of the Bargainer when the spell is cast.
When this spell is cast the bargainer's ears begin to burn whenever
she is near someone who has been speaking badly of her. This includes
complaining about her, insulting, libel, slander, or even cruel jokes.
The Bargainer doesn't know what was actually said, just that the person
said something damaging to another person.
The words must have been spoken or written to another person (just
thinking them won't be picked up) and must have been spoken within the last
year. The ears will burn when the bargainer is within
five feet of the other person.
The bargainer can recieve "burnings" from more than one person, and
will instintively know who she's feeling. The more a person has said
the stronger the burning feeling. (at worst it is similar to a bad
sunburn, but it won't cause any damage or outward signs).
The demon provides a vision of an event that happened within 100
feet of the ritual’s location. The demon must be told either an approximate
date, or a general description of the event. The vision appears like
a window, and allows anybody standing by it to see and hear what happened.
The even must have happened within the last 200 years.
The ritual involves a circle being drawn that is large enough to
hold one person. Anyone in the circle after the ritual is complete
can make one healing roll per hour. The circle only works on that
person, and lasts for six hours.
Although it is extremely rare, there have been times when Bargainers
have been able to make deals with Angels instead of Demons. The Angel
grabs a lower-level angel and forces it into the item the same way the
other realm does.
The details of the bargain, however, are different. While Demons
do everything they can to destroy faith, the motivations of Angels are
much more mysterious. They require gifts or actions that don’t necessarily
boost faith. Sometimes they don’t even make sense, until well after
the event. “Make sure Mayor Reeves is at the corner of 5th avenue
and Main street on August 9th” is a typical request.